Sunday 27 April 2014

Fish Alter by xukc

Here's the next thing I'm working on:
This is a piece of concept art by Xukc, I found it while browsing my CGhub inspiration folder. 
Right now I am making a high poly base in 3ds max that I will then export to Zbrush for some sculpting practice. Here are some screenshots of work in progress:




Thursday 17 April 2014

17.04 End of Project

I updated my portfolio, check it out:
This project is now complete, although I do plan on revisiting it in a month or two to maybe make some changes. Right now it needs a cool down period.
I'm really glad I was able to go all the way through to a finished scene, this is something I always struggled with at uni and it really hindered my progress, to have a scene done while also working full time and having a normal social life and training 3 times a week feels good. It makes me realise just how much time I wasted at university just avoiding work and how much more I could have achieved if I just applied myself instead of messing about. You learn from your own mistakes I suppose. 
Anyway if anyone actually bothers to read this blog, big thank you for all the people at polycount who yet provided a lot of great feedback. Here's some screenshots.





Some bulletpoints:
  • Learned basics of Zbrush, I'm still no sculptor but I can use it for texture authoring and some high to low poly work
  • Learned a lot about wood and some stuff about metals, good looking wood textures are pretty damn hard to pull off but I think I did pretty well on most of them after a lot of practice and going back and forth. Metal is still something I need to work on
  • Shouldn't have wasted so much time half-arsing assets, I had to remake them later anyway so instead of saving time I wasted more. Duh!
  • Cloth modifier in 3ds Max is really fun to mess with. 

Tuesday 15 April 2014

Update 15.04

This project is finally approaching completion, I think.
I've been focusing on adding a bit more character to it, some stains and imperfections to break down repetition.
I could push it with more details but I don't want to oversaturate it, not really sure right now.


Monday 7 April 2014

07/04 Update

I think at this point I remade most of the things that I found lacking, going to focus on populating the level further, adding a bit more character. Still going to tweak the wood textures and light rig.