Thursday 20 February 2014

20/02 Update

Scene as it is tonight 20/02. Sorry about low quality light build but I was in a rush. I now finished all of the main assets and am moving onto detail stuff. I experimented a lot with glass materials last week, with some mixed results. That is the main reason why there is seemingly very little progress in this update, I ended up deleting a lot of glass stuff that looked rather bad. 



Wednesday 12 February 2014

Sunday 9 February 2014

09/02 Update

Here's the scene as it looks tonight. Finished off a few more major assets, added pipes and lights both of which need tweaking. Added a ceiling and some beams to close off the endless empty space. It's going to still be a while before I start on smaller detail. I also increased the tiling on the floor because the tiles were too huge before. I created a basic glass texture for the textures, I'll expand it later when I start adding bottles as theres no point creating a cube map and messing with reflections just yet. 



Monday 3 February 2014