Sunday 12 October 2014

Tumblr

Did I ever mention that I have a Tumblr I actually update on regular basis? Go there.

Sunday 21 September 2014

Fish Alter: Done

I'm calling this done, at least for now. I might have to revisit as I am not happy with some details.

Saturday 13 September 2014

Rail Portal in Unity


Here's a link to my current environment project, it's a metro end station turned into an experimental time portal facility. Here's the latest screenshot below. All done in Unity engine as I need to learn more of it. 

Fish Alter: Part Textured

Sorry about the lack of updates, I was busy over the summer with non related things plus I had an art test for a job. Sadly didn't happen. Here's the alter partially textured with the high to low poly done.
All textures hand painted

Wednesday 30 July 2014

Fish Alter: Low Poly

The Fish Alter I've been working on and off on is slowly coming along. Here's the low poly.

Wednesday 9 July 2014

02 - 07 July still lifes

Last three speed paints, 1 hour each as always.
Today's speedpaint cancelled as I feel absolutely terrible, should be done tomorrow night after gym.



Monday 30 June 2014

Still life: Last Two

One from thursday and one from today, from now on I will be posting a weekly update here and post them as I go on my tumblr.


Sunday 25 May 2014

What I am doing

Hello, the reasons for inactivity here are:
1. I have no access to a scanner
2. I'm currently working on a new portfolio website and not doing much 3d

Sunday 27 April 2014

Fish Alter by xukc

Here's the next thing I'm working on:
This is a piece of concept art by Xukc, I found it while browsing my CGhub inspiration folder. 
Right now I am making a high poly base in 3ds max that I will then export to Zbrush for some sculpting practice. Here are some screenshots of work in progress:




Thursday 17 April 2014

17.04 End of Project

I updated my portfolio, check it out:
This project is now complete, although I do plan on revisiting it in a month or two to maybe make some changes. Right now it needs a cool down period.
I'm really glad I was able to go all the way through to a finished scene, this is something I always struggled with at uni and it really hindered my progress, to have a scene done while also working full time and having a normal social life and training 3 times a week feels good. It makes me realise just how much time I wasted at university just avoiding work and how much more I could have achieved if I just applied myself instead of messing about. You learn from your own mistakes I suppose. 
Anyway if anyone actually bothers to read this blog, big thank you for all the people at polycount who yet provided a lot of great feedback. Here's some screenshots.





Some bulletpoints:
  • Learned basics of Zbrush, I'm still no sculptor but I can use it for texture authoring and some high to low poly work
  • Learned a lot about wood and some stuff about metals, good looking wood textures are pretty damn hard to pull off but I think I did pretty well on most of them after a lot of practice and going back and forth. Metal is still something I need to work on
  • Shouldn't have wasted so much time half-arsing assets, I had to remake them later anyway so instead of saving time I wasted more. Duh!
  • Cloth modifier in 3ds Max is really fun to mess with. 

Tuesday 15 April 2014

Update 15.04

This project is finally approaching completion, I think.
I've been focusing on adding a bit more character to it, some stains and imperfections to break down repetition.
I could push it with more details but I don't want to oversaturate it, not really sure right now.


Monday 7 April 2014

07/04 Update

I think at this point I remade most of the things that I found lacking, going to focus on populating the level further, adding a bit more character. Still going to tweak the wood textures and light rig.



Wednesday 26 March 2014

Quick update 26/03

Just a quick update to show the changes I made today and over the weekend. Changed the ceiling texture, although that's still a wip. Put more effort into the lighting to establish a better mood, added the door.

Sunday 16 March 2014

Update 16/03

Haven't actually made any new assets this week. I've focused on repainting the wood textures to make them look more interesting and varied. Also it's not all orange anymore! Brightened the scene a lot more per feedback. I'm gonna continue remaking the wood textures, remodel the counter top, the ugly opaque window and a lot more.  





Monday 10 March 2014

10.03 Update

Just a very quick update to show the changes I made, following some advice from polycount.
Still to do: Further reworking the counter top, probably going to remodel altogether. Put more work into the pipes, specular is still lacking and the grime on top needs detailing. Work more on the variety in wood texture still, the tables are now a really weird colour and frankly I'm not sure how to make them look better.
Work on the lantarns a bit more, fix the odd lighting issues.



Thursday 6 March 2014

06.03 Update

Continued adding assets to bring more character to the scene. I began detailing my focus areas, added the barrels to the bar and some placeholder pillows, also started working on the hookah pipe.
 Few things I noticed that need fixing, stone floor needs breaking up to look less dull. The entire scene needs to be a lot brighter, lot of the metal bits need retexturing. I need to make another variety of the round seats to break up the monotony.




Thursday 20 February 2014

20/02 Update

Scene as it is tonight 20/02. Sorry about low quality light build but I was in a rush. I now finished all of the main assets and am moving onto detail stuff. I experimented a lot with glass materials last week, with some mixed results. That is the main reason why there is seemingly very little progress in this update, I ended up deleting a lot of glass stuff that looked rather bad. 



Wednesday 12 February 2014

Sunday 9 February 2014

09/02 Update

Here's the scene as it looks tonight. Finished off a few more major assets, added pipes and lights both of which need tweaking. Added a ceiling and some beams to close off the endless empty space. It's going to still be a while before I start on smaller detail. I also increased the tiling on the floor because the tiles were too huge before. I created a basic glass texture for the textures, I'll expand it later when I start adding bottles as theres no point creating a cube map and messing with reflections just yet.