Monday 27 January 2014

Update 27/01

I finished the big counter, that took a while to tackle especially seeing as I haven't used Zbrush in a while. Also updated the existing wood textures to add more definition and depth. 


Thursday 16 January 2014

What I am up to

Here's some screenshots of the scene I'm working on as is. Finished the walls and floor and I'm not focusing on populating the environment with untextured models.





Signs of life - Some models from my time at the SGI

All low polygon work, each building is under 1500 triangles.
Those will appear in a free mobile/tablet game currently being developed by the Serious Games Institute entitled Maseltov, good luck finding any info on it though.
Low texture budgets and only diffuse textures.