Sunday 9 February 2014

09/02 Update

Here's the scene as it looks tonight. Finished off a few more major assets, added pipes and lights both of which need tweaking. Added a ceiling and some beams to close off the endless empty space. It's going to still be a while before I start on smaller detail. I also increased the tiling on the floor because the tiles were too huge before. I created a basic glass texture for the textures, I'll expand it later when I start adding bottles as theres no point creating a cube map and messing with reflections just yet. 



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