30 minutes, white bat.
Friday, 21 February 2014
Thursday, 20 February 2014
20/02 Update
Scene as it is tonight 20/02. Sorry about low quality light build but I was in a rush. I now finished all of the main assets and am moving onto detail stuff. I experimented a lot with glass materials last week, with some mixed results. That is the main reason why there is seemingly very little progress in this update, I ended up deleting a lot of glass stuff that looked rather bad.
Wednesday, 12 February 2014
Sunday, 9 February 2014
09/02 Update
Here's the scene as it looks tonight. Finished off a few more major assets, added pipes and lights both of which need tweaking. Added a ceiling and some beams to close off the endless empty space. It's going to still be a while before I start on smaller detail. I also increased the tiling on the floor because the tiles were too huge before. I created a basic glass texture for the textures, I'll expand it later when I start adding bottles as theres no point creating a cube map and messing with reflections just yet.
Monday, 3 February 2014
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