Monday, 27 January 2014

Update 27/01

I finished the big counter, that took a while to tackle especially seeing as I haven't used Zbrush in a while. Also updated the existing wood textures to add more definition and depth. 


Thursday, 16 January 2014

What I am up to

Here's some screenshots of the scene I'm working on as is. Finished the walls and floor and I'm not focusing on populating the environment with untextured models.





Signs of life - Some models from my time at the SGI

All low polygon work, each building is under 1500 triangles.
Those will appear in a free mobile/tablet game currently being developed by the Serious Games Institute entitled Maseltov, good luck finding any info on it though.
Low texture budgets and only diffuse textures.




Friday, 22 November 2013

Inactivity

I haven't had time to update this blog or do much artwork due to personal problems. More content should start flowing soon. When I dealt with all my problems.

Friday, 26 July 2013

Tuesday, 23 July 2013

MOHH update1

I've been busy with looking for a job so haven't had time to work on this.