Thursday, 17 April 2014

17.04 End of Project

I updated my portfolio, check it out:
This project is now complete, although I do plan on revisiting it in a month or two to maybe make some changes. Right now it needs a cool down period.
I'm really glad I was able to go all the way through to a finished scene, this is something I always struggled with at uni and it really hindered my progress, to have a scene done while also working full time and having a normal social life and training 3 times a week feels good. It makes me realise just how much time I wasted at university just avoiding work and how much more I could have achieved if I just applied myself instead of messing about. You learn from your own mistakes I suppose. 
Anyway if anyone actually bothers to read this blog, big thank you for all the people at polycount who yet provided a lot of great feedback. Here's some screenshots.





Some bulletpoints:
  • Learned basics of Zbrush, I'm still no sculptor but I can use it for texture authoring and some high to low poly work
  • Learned a lot about wood and some stuff about metals, good looking wood textures are pretty damn hard to pull off but I think I did pretty well on most of them after a lot of practice and going back and forth. Metal is still something I need to work on
  • Shouldn't have wasted so much time half-arsing assets, I had to remake them later anyway so instead of saving time I wasted more. Duh!
  • Cloth modifier in 3ds Max is really fun to mess with. 

Tuesday, 15 April 2014

Update 15.04

This project is finally approaching completion, I think.
I've been focusing on adding a bit more character to it, some stains and imperfections to break down repetition.
I could push it with more details but I don't want to oversaturate it, not really sure right now.


Monday, 7 April 2014

07/04 Update

I think at this point I remade most of the things that I found lacking, going to focus on populating the level further, adding a bit more character. Still going to tweak the wood textures and light rig.



Wednesday, 26 March 2014

Quick update 26/03

Just a quick update to show the changes I made today and over the weekend. Changed the ceiling texture, although that's still a wip. Put more effort into the lighting to establish a better mood, added the door.

Sunday, 16 March 2014

Update 16/03

Haven't actually made any new assets this week. I've focused on repainting the wood textures to make them look more interesting and varied. Also it's not all orange anymore! Brightened the scene a lot more per feedback. I'm gonna continue remaking the wood textures, remodel the counter top, the ugly opaque window and a lot more.  





Monday, 10 March 2014

10.03 Update

Just a very quick update to show the changes I made, following some advice from polycount.
Still to do: Further reworking the counter top, probably going to remodel altogether. Put more work into the pipes, specular is still lacking and the grime on top needs detailing. Work more on the variety in wood texture still, the tables are now a really weird colour and frankly I'm not sure how to make them look better.
Work on the lantarns a bit more, fix the odd lighting issues.



Thursday, 6 March 2014

06.03 Update

Continued adding assets to bring more character to the scene. I began detailing my focus areas, added the barrels to the bar and some placeholder pillows, also started working on the hookah pipe.
 Few things I noticed that need fixing, stone floor needs breaking up to look less dull. The entire scene needs to be a lot brighter, lot of the metal bits need retexturing. I need to make another variety of the round seats to break up the monotony.