I finished the big counter, that took a while to tackle especially seeing as I haven't used Zbrush in a while. Also updated the existing wood textures to add more definition and depth.
Monday, 27 January 2014
Thursday, 16 January 2014
What I am up to
Here's some screenshots of the scene I'm working on as is. Finished the walls and floor and I'm not focusing on populating the environment with untextured models.
Signs of life - Some models from my time at the SGI
All low polygon work, each building is under 1500 triangles.
Those will appear in a free mobile/tablet game currently being developed by the Serious Games Institute entitled Maseltov, good luck finding any info on it though.
Low texture budgets and only diffuse textures.
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